GTA 6 Wanted System Overhaul: Heat Levels, Undercover Cops, and Corruption
GTA VI's law enforcement system is reportedly a ground-up rebuild — replacing the classic star system with a 'heat level' mechanic, undercover officers, and a corruptible police force.

One of the most consistently discussed gameplay changes in GTA VI leaks is a fundamental overhaul of the wanted system — replacing the iconic 1-to-5 star scale with a more nuanced 'heat level' mechanic.
According to multiple corroborating sources, heat is not tied directly to specific crimes but accumulates based on witness exposure, camera coverage, and digital footprints left by the player. Committing crimes in areas with high CCTV density, for example, escalates heat far faster than the same act in rural areas.
Law enforcement response is described as stratified: local county sheriffs respond to low heat, LCPD (Vice City metropolitan force) at medium, with state and federal agencies deploying for sustained high-heat situations. Each tier has unique patrol patterns, vehicle types, and tactical behaviours.
The corruption angle is perhaps the most intriguing addition: players can reportedly bribe specific officers or build relationships with corrupt officials to reduce heat levels, dismiss charges, or gain intel on upcoming police operations — essentially converting the legal system into a set of social mechanics.
Undercover officers in civilian vehicles and plainclothes units operating in nightlife areas are also described, creating a system where players can no longer safely assume that un-uniformed NPCs are non-threats.