GTA 6 Weather System: Dynamic Hurricanes, Flooding, and Seasonal Cycles
Leaked technical documentation describes GTA VI's weather as a fully simulated atmospheric system — capable of generating hurricanes that reshape coastal areas, flood inland roads, and force NPC evacuations.

GTA VI's weather engine may be the most sophisticated ever built for an open-world game. Leaked technical documentation shared across the development community describes a system that goes far beyond cosmetic rain and sun cycles.
The core innovation is described as a 'pressure-front simulation layer' that generates weather patterns procedurally based on season, player location, and time of day. Rather than scripted weather events, the system creates emergent conditions — meaning no two playthroughs will experience identical weather across the same in-game month.
The most dramatic feature is a hurricane system applicable to coastal regions of Leonida. When a simulated storm system reaches sufficient intensity, it is described as progressing through stages — from tropical storm conditions with reduced visibility and road spray, to full hurricane status with storm surge flooding, debris projectiles, and structural damage to low-lying coastal buildings.
During hurricane events, NPCs reportedly execute evacuation routines — boarding up shops, loading vehicles, and departing toward inland counties. Emergency services re-route to disaster response patterns. Player access to certain coastal districts becomes restricted until the storm passes and flood water recedes.
The documentation also references seasonal cycles affecting vegetation density, water levels in swamp regions, and even fish populations in bodies of water — consistent with Rockstar's environmental detail approach seen in Red Dead Redemption 2.